The VectorWorks Design Series can both import from and export to the .3ds file format used by Autodesk Media and Entertainment’s 3ds max software.
1. Select File > Import > Import 3DS (3D only), and then select the 3ds file to import.
2. The Import 3DS Options dialog box opens; the options available depend on the contents of the file being imported. Specify the file import options.
Converts each material definition in the 3ds file to a RenderWorks texture in the Resource Browser (disabled if RenderWorks is not installed) If Import Materials is selected, select this option to import each texture from the 3ds file as a RenderWorks texture in the Resource Browser. The RenderWorks texture can then be edited (using the Edit Texture dialog box). Imports each mesh object defined in the 3ds file as either a mesh object or a group of 3D polygons Import as VectorWorks Mesh Object Import as Groups of 3D Polygons Use Texture Materials to Texture If Import Textured Materials and Import as Groups of 3D Polygons are both selected, select this option to apply the imported textures to the appropriate portions of the 3D polygons during conversion Create Saved Views for Each Camera Imports all camera objects from the 3ds file, and creates a saved view in VectorWorks for each
3. Click OK to import the file with the selected options. The Object Info palette displays the image information.
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